Доброго дня!!! После выбора персонажа выкидывает с ошибкой
Version: EP30_Global,CL_s,V2110409,362
BuildDate: Wed Apr 27 11:56:30 2022
Time: 2022.10.15 13:02:56 [GTick=313,LGTicks=292,Duration=33]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD Ryzen 3 PRO 1200 Quad-Core Processor @ 3103 MHz
RAM: 8117MB RAM
CPUInfo: 4,4,4,1
Memory: 305196KB
PrivateMemory: 652988KB
Video: NVIDIA GeForce GT 730 (6172), DX v4.9r904
Option: 1920x1080SMW0sH3A0KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 313
NPAuthSocketClosed: 0
Sev: 1_GvE (Main Proxy)
VideoResources: 162 MB
MAC: EC-EE
LANG: RUSSIAN
IME: ???
ErrorFile: ../Sounds/MonSound23.uax (Time:2022.10.15 07:44:06, Size: 47210496, SHA1
C4F66C78E89389C805B5F4F9C404334E4259161)
Error: Assertion failed: InPos<=Size [File
:\Work\OTC_D10_211110_Patch\Client\Core\Inc\FFileManagerWindows.h] [Line: 188]
Protocol: C_REQUEST_SKILL_COOL_TIME(3, 0) <= C_EX_AUTOPLAY_SETTING(21, 0) <= C_REQUEST_SKILL_COOL_TIME(3, 0) <= S_DOOR_STATUS_UPDATE(31, 0) <= S_STATIC_OBJECT_INFO(47, 0) <= S_DOOR_STATUS_UPDATE(31, 0) <= S_STATIC_OBJECT_INFO(47, 0) <= S_NPC_INFO(82, 0) <= S_NPC_INFO(82, 0) <= S_NPC_INFO(82, 0)
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <+ TotalSize:47210468 <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Core.Class LineageNPC4.castle_archer NULL) <- UObject::StaticLoadClass <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- ClientCmd <+ size:79, disassem:87 <- UNetworkHandler::Tick <+ Protocol Name=S_NPC_INFO <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainL
Клиент обновлял и не раз...., скачаивал через апдейте и сново обновлял ... , итог один и ошибка одна и таже. Подскажите что делать
Version: EP30_Global,CL_s,V2110409,362
BuildDate: Wed Apr 27 11:56:30 2022
Time: 2022.10.15 13:02:56 [GTick=313,LGTicks=292,Duration=33]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD Ryzen 3 PRO 1200 Quad-Core Processor @ 3103 MHz
RAM: 8117MB RAM
CPUInfo: 4,4,4,1
Memory: 305196KB
PrivateMemory: 652988KB
Video: NVIDIA GeForce GT 730 (6172), DX v4.9r904
Option: 1920x1080SMW0sH3A0KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 313
NPAuthSocketClosed: 0
Sev: 1_GvE (Main Proxy)
VideoResources: 162 MB
MAC: EC-EE
LANG: RUSSIAN
IME: ???
ErrorFile: ../Sounds/MonSound23.uax (Time:2022.10.15 07:44:06, Size: 47210496, SHA1
Error: Assertion failed: InPos<=Size [File
Protocol: C_REQUEST_SKILL_COOL_TIME(3, 0) <= C_EX_AUTOPLAY_SETTING(21, 0) <= C_REQUEST_SKILL_COOL_TIME(3, 0) <= S_DOOR_STATUS_UPDATE(31, 0) <= S_STATIC_OBJECT_INFO(47, 0) <= S_DOOR_STATUS_UPDATE(31, 0) <= S_STATIC_OBJECT_INFO(47, 0) <= S_NPC_INFO(82, 0) <= S_NPC_INFO(82, 0) <= S_NPC_INFO(82, 0)
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <+ TotalSize:47210468 <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Core.Class LineageNPC4.castle_archer NULL) <- UObject::StaticLoadClass <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- ClientCmd <+ size:79, disassem:87 <- UNetworkHandler::Tick <+ Protocol Name=S_NPC_INFO <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainL
Клиент обновлял и не раз...., скачаивал через апдейте и сново обновлял ... , итог один и ошибка одна и таже. Подскажите что делать