Help me.
Version: EP30_Global, NLS, V2110409,140
BuildDate: Fri Jan 19 03:04:10 2018
Time: 2019.10.27 11:26:17 [GTick = 7, LGTicks = 1, Duration = 18]
Poscode: 0: 0: 0
ZoneName:
OS: Windows 10 (64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel (R) Core (TM) i5-2450M CPU @ 2.50GHz @ 2493 MHz
RAM: 6057MB RAM
CPUInfo: 4,2,4,0
Memory: 134719KB
Video: Intel (R) HD Graphics 3000 (4459), DX v25.50088r65534
Option: 1600x900F_W0_H0A0K_
VideoResources: 11 MB
MAC: 30-9F
LANG: RUSSIAN
IME: ???
Error: Assertion failed: pUIScript-> FindStrProperty (PropertyName, & retStr) && "Can't find the property!" [File: Src \ GameDelegateHandler.cpp] [Line: 1928]
History: GlobalGFxDelegate :: GetUCProperty <+ WindowName [UIData] PropertyName [preState] ArgCount [3] <- Advance <- GFxFlashObj :: AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: 6 <- GFxUIManager :: RenderFlash <- Gnd OnPaint <- NCVirtualWndMain :: DrawChildWindow <- NCVirtualWndMain :: DrawChildWindow <- WM_PAINT <- NCVirtualWndMain :: DispatchWndMsg <- NConsoleWnd :: ConsolePostRender <- UGameEngine :: PostDraw <- ConsolePostRevRen <+ - ConsolePostRender <- ConsolePostRender = - fd8d0000 <- UWindowsViewport :: Repaint <- UWindowsClient :: Tick <- ClientTick <- UGameEngine :: Tick <- UpdateWorld <- CMainLoop :: UpdateTheWorld <- MainLoop
Version: EP30_Global, NLS, V2110409,140
BuildDate: Fri Jan 19 03:04:10 2018
Time: 2019.10.27 11:26:17 [GTick = 7, LGTicks = 1, Duration = 18]
Poscode: 0: 0: 0
ZoneName:
OS: Windows 10 (64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel (R) Core (TM) i5-2450M CPU @ 2.50GHz @ 2493 MHz
RAM: 6057MB RAM
CPUInfo: 4,2,4,0
Memory: 134719KB
Video: Intel (R) HD Graphics 3000 (4459), DX v25.50088r65534
Option: 1600x900F_W0_H0A0K_
VideoResources: 11 MB
MAC: 30-9F
LANG: RUSSIAN
IME: ???
Error: Assertion failed: pUIScript-> FindStrProperty (PropertyName, & retStr) && "Can't find the property!" [File: Src \ GameDelegateHandler.cpp] [Line: 1928]
History: GlobalGFxDelegate :: GetUCProperty <+ WindowName [UIData] PropertyName [preState] ArgCount [3] <- Advance <- GFxFlashObj :: AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: 6 <- GFxUIManager :: RenderFlash <- Gnd OnPaint <- NCVirtualWndMain :: DrawChildWindow <- NCVirtualWndMain :: DrawChildWindow <- WM_PAINT <- NCVirtualWndMain :: DispatchWndMsg <- NConsoleWnd :: ConsolePostRender <- UGameEngine :: PostDraw <- ConsolePostRevRen <+ - ConsolePostRender <- ConsolePostRender = - fd8d0000 <- UWindowsViewport :: Repaint <- UWindowsClient :: Tick <- ClientTick <- UGameEngine :: Tick <- UpdateWorld <- CMainLoop :: UpdateTheWorld <- MainLoop