Update: Class Balance
Provoke - Doesn't work in PvP, now only works in PvE.
(A lot of VLs were farmed in the c grade from the beginning to the end of the server with one button, on twinks / macros without improving equipment at events, etc.)
Seal of Suspension - cuts 50% of the cooldown of opponents' skills, instead of the earlier 100%.
Seal of Despair - The duration of the debuff is 15 seconds, instead of 30 before.
Poison of Death - Removed long-range poison from the over, remained at the brew.
Heroic Grandeur - reduced the radius from 300 to 200, and also slightly reduced the chance of passing.
Heroic Dread - reduced the radius from 300 to 200, and also slightly reduced the chance of passing.
Shield Deflect Magic - is now at level 80.
Lethal Shot - Decreased the cast time of the skill from 3200 to 3000 (close to Double Shot).
Evasion - Increased evasion from magic. skills + 35%, instead of previously 30%.
The system of balancing professions in the later stages.
Along with bonus starts, professions that lose their relevance after the start will be slightly strengthened
At stage 2, the following skills will be strengthened:
Lethal blow - Increased skill damage by 5%.
Deadly blow - Increased skill damage by 5%.
Backstab - Increased skill damage by 5%.
Death Spike - Increased skill damage by 5%.
Improved characteristics of pets.
At stage 3, the following skills will be strengthened:
Lethal blow - Increased skill damage by 10%.
Deadly blow - Increased skill damage by 10%.
Backstab - Increased skill damage by 10%.
Death Spike - Increased skill damage by 10%.
Improved characteristics of pets.