Update: Faction Balance
Faction Balance - This is one of the key elements of Classic-GvE.
Task: On the server side, to understand as closely as possible the strength of each faction in order to provide a competent system of transitions, the work (buff) of strengthening the faction, and more.
Therefore, it was decided to make a balance not by the number of players, but by the price tag and quality of each faction player - profession, equipment, level, composition and strength of the party + much more (Won Raid Bosses, Epic Bosses, villages, holding fortresses, etc. .)
The character pricing system has been improved (price in the title), for a more accurate understanding of the character’s strength and how much adena should give for him, the division between beginners who are without good equipment and well-dressed players / groups of players with tanks, 2-3 bishas.
This is a very extensive system that works as a complex online and will allow you to introduce many important elements to improve the balance.
Character pricing.
Weapon:
C grade weapon +2 adena
B grade weapon +4 adena
A grade weapon +7 adena
Top A grade weapons +10 adena
S grade weapon +12 adena
Armor and jewelry:
C grade armor and jewelry +0.5 adena
C grade armor (full plate) +1 adena
B grade armor and jewelry + 1 adena
B grade armor (full plate) +2 adena
A grade armor and jewelry + 2 adena
A grade (full plate) +4 adena
S grade armor and jewelry +3 adena
S grade (full plate) +6 adena
Epic Jewelry:
Epic jewelry lvl 1 +3 adena
Epic jewelry 2 lvl. +4 adena
Epic jewelry lvl 3 +7 adena
Epic jewelry 4 lvl. +10 adena
Belts:
Belts lvl 1 +1 adena
Belts lvl 2 +2 adena
Belts 3 lvl. +3 adena
Belts 4 lvl. +4 adena
Belts lvl 5 +5 adena
Bracelets:
Bracelet 1 lvl. +0.5 adena
Bracelet 2 lvl. +0.75 adena
Bracelet 3 lvl. +1 adena
Bracelet 4 lvl. +1.5 adena
Bracelet 5 lvl. +2 adena
Talisman of Insolence:
Talisman of Insolence lvl 1 +0.25 adena
Talisman of Insolence lvl 2 +0.50 adena
Talisman of audacity 3 lvl. +0.75 adena
Talisman of audacity 4 lvl. +1 adena
Talisman of Insolence lvl 5 +1.5 adena
Talisman of Insolence lvl 6 +3 adena
Baium Talisman +5 adena
Border Mascot:
Talisman of the border lvl 1 +0.2 adena
Border Talisman Level 2 +0.4 adena
Border Talisman Level 3 +0.6 adena
Border Talisman Level 4 +0.8 adena
Border Talisman Level 5 +1 adena
Talisman of the border lvl 6 +1.2 adena
Border Talisman Level 7 +1.4 adena
Talisman of the border lvl 8 +1.6 adena
Talisman of the border lvl 9 +1.8 adena
Border Talisman Level 10 +2 adena
Border Talisman Level 11 +3 adena
Brooch:
Brooch 1 lvl. +1 adena
Brooch lvl 2 +2 adena
Brooch 3 lvl. +3 adena
Brooch 4 lvl. +4 adena
Suspension:
Pendant lvl 1 +1 adena
Pendant lvl 2 +2 adena
Pendant 3 lvl. +3 adena
Pendant 4 lvl. +4 adena
Pendant lvl 5 +5 adena
Raincoat:
Cloak +1 adena
Improved cloak +1.5 adena
Faction leader cloak +2 adena
Sharpening Weapon:
C grade +0.15 adena
B grade +0.25 adena
A grade +0.4 adena
Top A grade +0.5 adena
S grade +0.7 adena
Sharpening Armor and Jewelry:
C grade armor and jewelry (up to +8) +0.1 adena
C grade armor (Full Plate) (up to +8) +0.2 adena
C grade armor and jewelry (above +8) +1 adena
C grade armor (Full Plate) (above +8) +1.5 adena
B grade armor and jewelry (up to +8) +0.15 adena
B grade armor (Full Plate) (up to +8) +0.3 adena
B grade armor and jewelry (above +8) +1 adena
B grade armor (Full Plate) (above +8) +1.5 adena
A grade armor and jewelry (up to +8) +0.25 adena
A grade armor (Full Plate) (up to +8) +0.5 adena
A grade armor and jewelry (above +8) +1.5 adena
A grade armor (Full Plate) (above +8) +2 adena
S grade armor and jewelry (up to +8) +0.5 adena
S grade armor (Full Plate) (up to +8) +0.3 adena
S grade armor and jewelry (above +8) +1 adena
S grade armor (Full Plate) (above +8) +3 adena
Professions:
- Removed the static increase to the price tag +7 adena when creating a character.
Each profession has its own individual price tag in the presence of 3 professions.
DUELIST +4 adena
DREADNOUGHT +14 adena
PHOENIX_KNIGHT +18 adena
HELL_KNIGHT +18 adena
SAGITTARIUS +3 adena
ADVENTURER +4 adena
ARCHMAGE +3 adena
SOULTAKER +3 adena
ARCANA_LORD +3 adena
CARDINAL +14 adena
HIEROPHANT +8 adena
EVAS_TEMPLAR +18 adena
SWORD_MUSE +8 adena
WIND_RIDER +4 adena
MOONLIGHT_SENTINEL +3 adena
MYSTIC_MUSE +3 adena
ELEMENTAL_MASTER +3 adena
EVAS_SAINT +8 adena
SHILLIEN_TEMPLAR +18 adena
SPECTRAL_DANCER +8 adena
GHOST_HUNTER +4 adena
GHOST_SENTINEL +3 adena
STORM_SCREAMER +3 adena
SPECTRAL_MASTER +3 adena
SHILLIEN_SAINT +8 adena
TITAN +8 adena
GRAND_KHAVATARI +4 adena
DOMINATOR +14 adena
DOOMCRYER +3 adena
FORTUNE_SEEKER +8 adena
MAESTRO +8 adena
If the party consists of such professions, each player in the group increases the price tag in the title by:
CARDINAL +10 adena
HIEROPHANT +5 adena
EVAS_SAINT +5 adena
SHILLIEN_SAINT +5 adena
PHOENIX_KNIGHT +5 adena
HELL_KNIGHT +5 adena
EVAS_TEMPLAR +5 adena
SHILLIEN_TEMPLAR +5 adena
(Max increase + 40 adena)
For example, if you play in the duo DD + Bish, the price tag of each character will increase by 10 adena, if you add another bish +10 more, a tank - another +5, for killing players in a party there will be a more valuable reward in adena and all these price tags will be be considered a faction balance system and a faction buff (I will describe this below)
Additionally:
For level 80 +3 adena
1000 PvP on character +1 adena
5000 PvP on character +1 adena
10000 PvP on character +1 adena
20000 PvP on character +1 adena
Faction transfer system:
Characters who try to transfer to another faction through faction orders no longer count by the number of people.
The total cost (price tag in the title) of the players of the entire faction is calculated, as well as for won Raid Bosses, Epic Bosses, villages, holding fortresses, etc.
I will explain an example on Raid Bosses:
The parameter that is responsible for the Raid Bosses won, each Raid Boss won = 10%.
How we count raid bosses won:
Over 60% damage dealt to Raid Boss by faction.
How the formula works:
The total cost of the players at the moment + Parameter for won Raid Bosses.
The total value of the players of the faction of light that is currently online = one hundred thousand adena, Raid Bosses 4 won, the final formula is 100000 * 1.4
(40% for 4 rb won)
The total cost of the players of the faction of darkness that is currently online = one hundred thousand adena, The number of Raid Bosses won 0, the final formula
100000 * 1.
We get the ratio: 140,000 to 100,000 (58% to 42%)
Newly created characters when choosing a faction - other formulas are taken into account (in order for players to be able to get to their faction or clan)
Faction Enhancement System
(Faction Prophecy)
How the system works:
Enabling the faction enhancement system now works not by the number of people, but by the total cost of the faction characters located in a certain zone.
Example:
The total cost of the players of the faction of light that is currently in the zone = 1400 adena.
The total cost of the players of the faction of darkness that is currently in the same zone = 1000 adena.
The difference is 16% (58% to 42%), which means that the darkness faction will receive a lvl 2 buff. because the difference is more than 10%.
Zones:
Previously, the system was tied to the nearest zones (outposts, villages, fortresses), there were no separate zones, therefore, the reinforcement often did not work correctly.
I had to implement and draw new zones where the faction reinforcement will work.
The zones were thought over and drawn for quite a long time, taking into account many points: locations, places of mass battles, junctions of zones, server load, and more.
Agriculture:
The entire farming zone, 2 outposts, a village, including the RB zone (Waldstone) and an epic crystal.
Floran:
The entire Floran zone, 2 outposts, RB (Pallant) and an epic crystal.
River Floran:
The whole area of the Florana River, the village, RB (Alfred von Helmann), the mountain near the RB and the epic crystal.
Despair:
The entire despair zone, 2 outposts, a village, RB (Draug) and an epic crystal.
South:
The entire zone of the South, 2 outposts, a village and an epic crystal.
Wasteland:
The entire wasteland zone, 2 outposts, a village, a RB zone (Sabah Nur) and an epic crystal.
As well as:
All changeable locations, all castles, fortresses, epic boss zones (lair), territorial wars.
An example of drawing zones:
(junctions in water, middle of bridges, etc.)
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