Update: Grand Olympiad

Classic GvE Support

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Update: Grand Olympiad

We have fully reworked Grand Olympiad. All the coding mechanics were rewritten from scratch. Due to that, we can add new mechanics, optimize it and create our own, unique class balance designed specifically for the Grand Olympiad and much more.



New Concept and UI:


Now there are 3 battles, each lasts for 1.5 minutes.
(Before that there was only 1 battle for 6 minutes)



Detailed description:
When you teleport to arena you're given 50 seconds to get ready and buff.
At 10 seconds before the battle your CP, HP and MP are restored.
After that, gates are opened and you have 10 seconds to take your position and the battle begins.
In between each battle your CP HP and MP are restored (skills are NOT refreshed, be mindful of that)
If you win 2:0 you win the match automatically.
If the score is 1:1 then there is the 3rd match, the final battle.
Skills are refreshed only when you teleport to (before the match) and out of arena (after the match).




New UI is available for registration:
It is super convenient to register. Here you can see the time until the Grand Olympiad is over, the amount of available battles for your class, class rankings and you can watch other players' battles.

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NEW UI for wins and losses:
You can see who won in which round, looks nice and it's very convenient.
Available for both: participatns and for those who just watch.

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When you teleport to arena, nickname and class of your opponent is still visible on the screen so that you would choose your buff and equipment accordingly.
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Results of the battle:
Here you can see who won in each specific battle, what the damage was, the reward and much more.

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Class Balance:
In Grand Olympiad we now have unique class balance for which we thought of lot of nuances (the fact that battles are 1 vs 1, minimal buff amount, mana consumption etc.)
Major changes were made that will benefit to the class balance in Grand Olympiad.
Almost all of the skills were reworked and are now available in Grand Olympiad. Most of the changes that were made are mentioned in skills description, below the main description it says <Olympiad:>

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I really hope you will like your new class balance for Grand Olympiad, it won't be perfect for this season but I'm sure it is A LOT better now and it will improve over the upcoming seasons.
More detailed descriptions will be available in topic "Class Balance" on the forum.


New Arena:



New arena is available for Grand Olympiad and it is called "Astatine".
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Video:



New mechanics: Additional battles

I'm sure a lot of you have faced the troubles of the same points as your opponent in class and the hero status was given unfairly. Each server has their own settings, on some servers the hero is given randomly, on our server those who has higher PvP count gets the hero status, some servers give hero to those who spend the least time on arenas. That being said, we've come to a conclusion that none of these mechanics would work for us.


We've created a new mechanics from scratch in these situations and they are called additional battles.


This is how it works:
In the end of each period (a day before the hero status is given), after the last olympiad games (at 00:00) the additional battles begin for those people who have the same amount of points in their classes. You will receive an invitaiton for participation in additional Grand Olympiad battles.


It's better to explain it with the example of 5 players:
(This is extremely rare, 99% of the time it's just 2 players who will compete, but still)
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The system conducts a draw (it determines who will be competing against whom) and the the battles begin.

Players 4 and 5 have a battle = the winner is number 4
Players 1 and 2, 3 and 4 also have their battles = The winner of the first group stage is player 2, the winner of the second group is number 4, they will see each other in the finals.
Players 2 and 4 are having the final battles = the winner is number 4, he gets the hero status.

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All players can watch these additional battles for the hero status and support their participants, I think these battles are going to be exciting and engaging to watch.


Rewards and Grand Olympiad shop:

For each win you receive 30 Medals of Glory.

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Which you can spend in Grand Olympiad shop:
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Infinity Weapons rework:

Hero weapons are now good enough for your sub or main class.

Each hero weapons' base stats were lowered and now they are equal to S weapons +0.
For example, Infinity Blade is equal to Forgotten blade +0 and etc.


You can't insert a rune or a life stone to hero weapons, that is why we included both of them in the hero weapons with accordance to your class.
On top of that, each hero weapon has a unique skill with 10 minutes cooldown.



Infinity Blade:
One handed S grade Sword stats + Item Skill Might (+10%), Tyrr's Rune for P.Atk (+13%), Tyrr's Rune for Atk. Speed (+6.5%)

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Infinity Dual Swords:
S grade Dual Sword stats + Item Skill Might (+10%), Tyrr's Rune for P.Atk (+13%), Tyrr's Rune for Atk. Speed (+6.5%)

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Infinity Axe:
One Handed S grade Axe stats + Item Skill Might (+10%), + Tyrr's Rune for P.Atk (+13%), Tyrr's Rune for Atk. Speed (+6.5%)

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Infinity Cleaver:
Two Handed S grade sword stats + Item Skill Focus (+80), Tyrr's Rune for Atk. Speed (+13%), Tyrr's Rune for P. Atk (+6.5%)

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Infinity Stinger:
S grade dagger stats + Item Skill Skill Power, Othell's Rune for Crit. Power (+520), Tyrr's Rune for Atk. Spd (+6.5%)

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Infinity Rod:
One Handed S grade Mage Blunt stats + Item Skill Refresh (+12%), Wynn's Rune for Cast. Spd (+13%), Aeore's Rune for skill reuse (+5.2%)

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Infinity Fangs:
S grade Fists stats + Item Skill Might (+10%), Tyrr's Rune for P.Atk (+13%), Tyrr's Rune for Atk. Spd (+6.5%)

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Infinity Bow:
S grade Bow stats + Item Skill Might (+10%), Tyrr's Rune for P.Atk (+13%), Tyrr's Rune for Atk. Spd (+6.5%)

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Infinity Scepter:
Two Handed S grade Mage Blunt stats + Item Skill Empower (+15%), Feoh's Rune for M. Atk (+23%), Wynn's Rune for Cast. Spd (+6.5%)

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Infinity Spear:
S grade Spear stats + Item Skill Might (+10%), Tyrr's Rune for P.Atk (+13%), Tyrr's Rune for Atk. Spd (+6.5%)

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Each season hero weapons will be enchanted:
starting from +0 all the way up to +8 max.


1 season - +0
2 season - +3
3 season - +4
4 season - +5
5 season - +6
6 season - +7
7 season - +8



During CBT/OBT there might be some changes as well.
 

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