I dont understand how are you so good at developing this pack files that Attack is always 300% more than Defense and Attack scaling has no limitation while Defense is capped.
Please tell us the secret why difference between Offense and Defense upgrading is so surreal. Even if i remove Berserker Spirit i would still get 4k normal hit from Archers on A-grade set +8 and Greater Shield Heavy armor class.
Same with Mages hitting 2-3k Aura Flare with 3 casts per second and 4-5k ranged spells on max Jewels. I must admit you have a really greasy mechanism to kill off the server in 2 weeks after grabbing people's money.
And please don't tell me this 20 day server life-time schedule is not intentional Что жаль.
Please tell us the secret why difference between Offense and Defense upgrading is so surreal. Even if i remove Berserker Spirit i would still get 4k normal hit from Archers on A-grade set +8 and Greater Shield Heavy armor class.
Same with Mages hitting 2-3k Aura Flare with 3 casts per second and 4-5k ranged spells on max Jewels. I must admit you have a really greasy mechanism to kill off the server in 2 weeks after grabbing people's money.
And please don't tell me this 20 day server life-time schedule is not intentional Что жаль.