People party up with like 3 mass healers and Dominators, it's literally impossible to take those parties down, especially when they also get chain-heals from outside the party in the crowd.
Is there really no limit? You can literally have 5 healers in 1 party ?... It's a big part of why most solo players don't even exist in phase #2, people just leave after getting annihilated by unkillable partys for a week.
There really should be class limitations in party... like 2 supports limit, 2 warriors limit, 2 nukers limit etc.. Or just put general party limit to 4 people, this will also increase support class usage in the server.
Also i like the idea of Swordsinger/Bladedancer being useful at some point, but they still don't seem too useful,
If you add some fighting abilities on those classes, like actual killing potential, people will play them even as solo classes.
I never actually saw a Bladedancer, people simply consider it useless... And the class sounds like a good Light-armor pvp farmer with some rework.
Is there really no limit? You can literally have 5 healers in 1 party ?... It's a big part of why most solo players don't even exist in phase #2, people just leave after getting annihilated by unkillable partys for a week.
There really should be class limitations in party... like 2 supports limit, 2 warriors limit, 2 nukers limit etc.. Or just put general party limit to 4 people, this will also increase support class usage in the server.
Also i like the idea of Swordsinger/Bladedancer being useful at some point, but they still don't seem too useful,
If you add some fighting abilities on those classes, like actual killing potential, people will play them even as solo classes.
I never actually saw a Bladedancer, people simply consider it useless... And the class sounds like a good Light-armor pvp farmer with some rework.